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Pros&Cons of leveling ways?

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Pros&Cons of leveling ways? Empty Pros&Cons of leveling ways?

Post  Owt Sun Dec 11, 2011 1:02 pm

Wow, such a busy month. I think I'll post something to get the forum running for a bit. 8D

So, how do you guys level? Is it Dungeons or Mobbing? I'll try my best in listing some stuff, feel free to suggest things to be added

~Dungeons~
Pros:
- No exp loss when dead (And if you have low Hp before entering, the Dungeon fully heals you, but that's only in the Dungeon)
- Seems to give more exp than normal mobbing (I've never tested to see if the Dungeons give more or not)
- No KSing from other players
- Level range (Dungeons from Amakusa and beyond) suggestions
Cons:
- No Gear drops
- Far from town
- Can lag as bad as Pvp (I've heard you're more likely to lag in Dungeons than normally mobbing)

~Mobbing~
Pros:
- Drops Gears
- After killing a mob, you can take a break (Compare standing in a Dungeon. Time goes down, but I doubt you'll hit zero)
- ^ Going along with that, you can decide to mob however many you want (Compare to killing an entire room of monsters to continue in a dungeon)
- Multiple maps to choose
Cons:
- Once you die, you lose a chunk of exp
- Others can KS you (Or bug you by asking to Party)
- Multiple maps to choose (This is good and bad)
- Blindly mobbing might only get you decent exp (When I say this, I'm referring to how the Dungeons give level ranges)

Like I said, feel free to give me other pros and cons for these two things.
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Post  Valkyrie Sun Dec 11, 2011 1:35 pm

I haven't played for about 2 weeks. I still have 9 level 51s still needing Bishop, Elementalist and Summoner.

As for pros and cons you covered both dungeons and fields pretty well. Nice seeing someone still posting here ^ ^

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Post  Owt Sun Dec 11, 2011 6:04 pm

Well, I think Ws has gotten boring enough to where discussion seems more entertaining than playing. 8D
/pplask4levelcaprise
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Post  Valkyrie Mon Dec 12, 2011 12:13 am

I have the same feelings towards wind slayer unfortunately, the forums seems more fun than the actual game.
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Post  8bit Tue Dec 13, 2011 10:44 am

Mobbing is for me because it seems more efficient and more reliable in the long run than doing dungeons. I could just be old fashioned though.

And also, I think more people will become attracted to the game once third classes + Ghost Rangers come out. Ignited will most likely get some sites to post some news like they did in the past but this time we'll have PvP to keep the new and impatient players on and interested.
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