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Hypothetical question.

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Post  Valkyrie Sat Apr 21, 2012 1:21 am

I'm not gonna spoil it for anyone who haven't played Korean Wind Slayer but it does have Zanda / Burning hill open, now that being said, we all are aware that there is an area for Ghost ranger which has 2 level 99 monsters if I recall. Now lets understand one thing. Wind Slayer, the levels of its current monsters are already organized enough so that a player can comfortably level from 1 ~ 102 . The removal of most of the colored changed gears makes it so that a player won't get bored with the lack of gears the game has ( with there only being 4 class gears for each class ) Do you think it would be a great idea if the developers were to bring back the missing colored gears, increase the level of Zanda / Burning hill ( and the rest of the level 99 ~ 102 ) monsters so that they're all 3 levels apart and maybe add some new skills?

To put it simply, Wind Slayer has the potential to be at least level 130, so why would they settle for a odd number like 102 when there's no reason for it?
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Post  Owt Sat Apr 21, 2012 9:36 am

Hm, I could've sworn they raised it to 103, 105, 110, or 120...

Yes, they should separate monster levels...

Now, what is it that you're trying to get at with the whole "colored gears" idea? o:
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Post  Valkyrie Sat Apr 21, 2012 10:49 am

Of course you can't simply add new levels and expect players to stick with the level 95 gears from 95 ~ 130 lol ! You can bring them back and use them as an excuse to not have to produce another set of gear for 103 ~ 130. There was allot of color changed gears removed from the game so it'll be plenty to cover the level cap increase. I'm only suggesting this idea because KWS isn't much different ( if at all ) than WS so my guess is that NOBODY is going to pick Zanda over Serien Cave, trust me, it's allot harder to train in Zanda over Serien / Serien Cave, not because both Serien / Serien Cave is easier than Zanda, it's because Zanda has some HUGE ass monsters, fucking annoying. I never bothered to travel round Burning hill simply because my lag was always conveniently bad whenever I thought bout going there : (

I asked this question because its whenever a game like WS2 comes around you'd expect the max level to be 200, 100 or around just seems too short. It's like when a new RPG for a console game comes out you'd expect it to be at least 30 ~ 50 hours of game play content within that game otherwise its considered short. Same for MMOs. It doesn't seem like you can squeeze a whole lot into 100 levels without everything being cramped together. Take LT for example, a HUGE majority of the games level 100 and under content gets ignored because every 10 levels there's a sweet hotspot that everyone flock to and ignore the less rewarding areas.


Lemme know if you wanted me to post screenies of Burning Hill/ Zanda Monsters. I didn't because I didn't wanna spoil anything.
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Post  derpbag Sun Oct 21, 2012 4:00 am

AHHH YOU GUYS ARE PROSS.
LEVEL 100?!?!?!? RIDICULOUS!!!
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Post  Valkyrie Sun Oct 21, 2012 4:01 am

derpbag wrote:AHHH YOU GUYS ARE PROSS.
LEVEL 100?!?!?!? RIDICULOUS!!!

: / Have you even played WS2 before Derp?
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Post  derpbag Sun Oct 21, 2012 4:12 am

not yet no...
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Post  Valkyrie Sun Oct 21, 2012 4:35 am

derpbag wrote:not yet no...

Think of it this way.

If you get 1,000,000 exp in Wind Slayer 1.
It's similar to getting 4,000,00 exp in Wind Slayer 2.

Every room has nearly x4 the monsters in them ( no joke ) they're easier to kill since there's no momentary freezing. Players find armor with enhanced stats extremely easy and you have so much money running out of pots is impossible.
They're literally players with 100% Str / Dex / Int at level 80 with no problems whatsoever.
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Post  derpbag Sun Oct 21, 2012 2:23 pm

Valkyrie wrote:
derpbag wrote:not yet no...

Think of it this way.

If you get 1,000,000 exp in Wind Slayer 1.
It's similar to getting 4,000,00 exp in Wind Slayer 2.

Every room has nearly x4 the monsters in them ( no joke ) they're easier to kill since there's no momentary freezing. Players find armor with enhanced stats extremely easy and you have so much money running out of pots is impossible.
They're literally players with 100% Str / Dex / Int at level 80 with no problems whatsoever.

Really? That's like permanent steroids without side effects!!! cool.
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Post  Valkyrie Sun Oct 21, 2012 4:21 pm

Since every attack now has an AOE effect excluding the Frost attacks ( ice moves ) it makes training THAT much easier in that any class can decimate a entire spawn in a few seconds. With potions being limitless it gives players no incentive to get any other stats that isn't Str, Dex or Int.

Also, Unlimited has been removed for the kiddies.
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Post  derpbag Sun Oct 21, 2012 5:16 pm

lol unlimited i remember owning people there xD
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